

“That means we can have 60 AI, or like 40 AI characters and 20 vehicles,” says Lehto, “all of that with weapons firing and explosions going off everywhere. Where Halo 3 could handle a maximum of 20 characters or vehicles on any battlefield at one time, Reach’s new engine allows for three times that number – 60 AI characters or vehicles in play at any given moment. Reach is a game of a hundred tiny improvements, but if it has one key back-of-the-box feature it’s the sheer brutal scale of those firefights. There’s always ways in which we can improve and we took a lot of feedback from our fans to find out what they wanted – what they loved about the Halo series, what they’ve never seen, and what they’d love to see happen.”Īnd so Reach is back on a truly alien world, with genuinely alien enemies, and combat on a scale never before seen in a first-person shooter. “We had the opportunity to see how ODST was developing and we did a lot of soul searching to see what we did right and what we did wrong.

IPad 3, iPad 4, iPad Air, iPad iPad, iPad Mini 2, iPad Mini 3, iPad Mini 4, 9.“I started working on Reach immediately after Halo 3,” says Reach’s Creative Director Marcus Lehto. IPhone 12 Pro Max, iPhone 13 Pro Max, iPhone 14 Plus: 1284x2778 IPhone Xs Max, iPhone 11 Pro Max: 1242x2688 IPhone X, iPhone Xs, iPhone 11 Pro: 1125x2436 IPhone 6 plus, iPhone 6s plus, iPhone 7 plus, iPhone 8 plus: 1242x2208 IPhone 6, iPhone 6s, iPhone 7, iPhone 8: 750x1334 IPhone 5, iPhone 5s, iPhone 5c, iPhone SE: 640x1136 IPhone: iPhone 2G, iPhone 3G, iPhone 3GS: 320x480
